


Walls in trench levels often resolve into just one or two colors. But it’s those backgrounds that are the killer. There’s even some good work with animated characters, as the camera cuts through pre and post mission chatter in a reasonable replication of the films’ style. The CG renders that form the sprites and backgrounds look the part, with starships especially looking instantly recognizable. Unfortunately, we’re talking about the Sega CD here, so much of the work gets lost in heavy compression and limited colors.

Dodge TIE Fighters through an asteroid field? Fly through Beggar’s Canyon on Tatooine? Pilot an X-Wing against a Star Destroyer? Shoot stormtroopers in a short on-foot section? Rebel Assault gives the people what they want. All of the fan service highlights get checked off here. They come completely out of order, so you’ll be fighting the walkers on Hoth toward the middle, and doing the Death Star Trench Run™ at the end, but if this doesn’t bother you, it doesn’t bother me. You’ll play through 16 levels based directly on the first two films. *bonk* These turns look much worse in motion. And it probably works okay on the PC original, with more graphical capabilities and better control schemes than you’ll find here. The whole show is put together using the finest computer graphics 1993 consumer money can buy, with a focus on keeping the camera in the cockpit so you feel that You Are There. As the literally faceless (you only see the back of your helmet) “Rookie One,” you’ll fly multiple Star Wars craft through multiple Star Wars setpieces. Rebel Assault, on paper, seems like a fine idea.
